All factions
10th Anniversary
WORLD CHAMPS
Medium
Draw cards, play extra actions and boost your minions' power.
Description
The World Champs faction is part of the 10th Anniversary set, joining Mermaids, Sheep, and Skeletons. This unique faction is built entirely from cards introduced in earlier sets. Their strategy revolves around enhancing gameplay with abilities that allow for extra actions, increased card draw, and empowered minions. As one of four factions in the 10th Anniversary set, the World Champs offer a distinct playstyle that leverages familiar cards in new ways.
Cards Overview
The World Champs faction is composed of 10 minions and 10 actions, offering a balanced mix of gameplay options. Their minions boast a total base power of 30, averaging 3 power per minion.
Delving into their actions, the World Champs have a range of cards that can be played on minions, including Bewitched, Shark Tattoo, and Smart Set-Up, totaling 3 play-on-minion actions. They also feature a single play-on-base action, High-Speed Chase. The faction's standard actions are led by 6 key cards: Eh?, Fast As Lightning, Fighting Spirit Prize, It’s Blitzin’ Time!, Kaiju Conflict, and Mouse, Bird and Sausage, with 5 of these affecting one or more minions. Notably, 7 actions within the faction directly enhance a minion's power: Bewitched, Eh?, Fast As Lightning, Fighting Spirit Prize, It’s Blitzin’ Time!, Mouse, Bird and Sausage, and Shark Tattoo.
The World Champs faction leverages their athletic prowess to dominate the playing field, utilizing actions that showcase their impressive skills and teamwork. By combining powerful plays with clever strategies, they can outmaneuver their opponents and emerge victorious.
1x Bewitched - Play on a minion. Ongoing: This minion has +2 power. If this minion leaves play, transfer this action to another minion.
1x Eh? - Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.
1x Fast as Lightning - Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.
1x Fighting Spirit Prize - Draw two cards and place two +1 power counters total on your minions.
1x High-Speed Chase - Play on a base. Talent: Transfer this action to another base to move one of your minions from here to there. That minion gains +3 power until the end of the turn.
1x It’s Blitzin’ Time! - One of your minions gains +3 power until the end of the turn.
1x Kaiju Conflict - Play two extra actions.
1x Mouse, Bird and Sausage - Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.
1x Shark Tattoo - Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.
1x Smart Set-Up - Play on another player’s minion. Ongoing: After the first time each turn a minion is played here, draw a card.
Actions
1x Bewitched - Play on a minion. Ongoing: This minion has +2 power. If this minion leaves play, transfer this action to another minion.
1x Eh? - Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.
1x Fast as Lightning - Choose a minion. Until the end of the turn, it gains +2 power, and if it would go to the discard pile it is returned to its owner’s hand instead.
1x Fighting Spirit Prize - Draw two cards and place two +1 power counters total on your minions.
1x High-Speed Chase - Play on a base. Talent: Transfer this action to another base to move one of your minions from here to there. That minion gains +3 power until the end of the turn.
1x It’s Blitzin’ Time! - One of your minions gains +3 power until the end of the turn.
1x Kaiju Conflict - Play two extra actions.
1x Mouse, Bird and Sausage - Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.
1x Shark Tattoo - Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.
1x Smart Set-Up - Play on another player’s minion. Ongoing: After the first time each turn a minion is played here, draw a card.
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Characters
1x Sheriff - power 5 - Special: Before this base scores, this minion may duel another player’s minion here. Destroy the losing minion.
1x Aramis - power 4 - Ongoing: Once during your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.
1x Stoneford - power 4 - Search your deck for an action and place it into your hand.
1x Akye the Turtle - power 3 - You may place a card from your hand into another player’s hand to draw two cards
1x Diva - power 3 - Ongoing: Once each turn, when a standard action directly affects one or more of your other minions here, you may choose this minion to be affected the same way.
1x Shield Maiden - power 3 - Reveal the top card of another player’s deck. If it is an action, or a minion of power 3 or less, place it into your hand. Otherwise, return it.
1x Calicoin - power 2 - You may place +1 power counter on another minion here.
1x Mummy - power 2 - Ongoing: After this base scores, you may bury this minion on another base.
1x Rainbow Girl - power 2 - Your other minions here gain +1 power until the end of the turn.
1x Samurai-Chan - power 2 - Ongoing: After this minion goes to the discard pile from play, draw a card.
Mechanics
Draw cards, play extra actions and boost your minions' power.