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Monster Smash

WEREWOLVES

Medium

Gain temporary power boosts at very specific times, gain benefits from minions with the highest-power, and destroy weaker minions.

Description

The Werewolves are one of the 4 factions from the Monster Smash set. The Werewolves focus on getting temporary boosts of power at certain moments of the game. Their complexity rating is: Medium. Other factions from the same set: Giant Ants, Mad Scientists, Vampires.

Cards Overview

The Werewolves have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. Additionally, the Werewolves have numerous abilities that boost minion power beyond its base value. They are also one of the rare factions to have received a titan from the TITANS Event Kit. Among their actions, there are: * 3 play-on-minion actions: Leader of the Pack, Moontouched, Unstoppable, * 2 play-on-base actions: Full Moon, Marking Territory, * 5 standard actions (all of them affect one or more minions): Chew Toy (2x), Frenzy (2x), Let the Dog Out, * 3 actions that directly increase a minion's power: Frenzy (2x), Full Moon.
2x Chew Toy - Choose one of your minions. Destroy a minion with lower power at your minion’s base. 2x Frenzy - Each of your minions with power 4 or more gains +1 power until the end of the turn. 1x Full Moon - Play on a base. Ongoing: Each of your minions here has +1 power. 1x Leader of the Pack - Play on a minion. Talent: If this minion has the highest power here, you may play an extra action. 1x Let the Dog Out - Choose one of your minions. Destroy any number of minions at your minion’s base whose total power is less than or equal to your minion’s power. 1x Marking Territory - Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base's starting breakpoint to 0 until the end of the turn. 1x Moontouched - Play on a minion. Talent: If this minion has the highest power here, draw a card. 1x Unstoppable - Play on a minion. Ongoing: This minion cannot be destroyed.

Actions

2x Chew Toy - Choose one of your minions. Destroy a minion with lower power at your minion’s base. 2x Frenzy - Each of your minions with power 4 or more gains +1 power until the end of the turn. 1x Full Moon - Play on a base. Ongoing: Each of your minions here has +1 power. 1x Leader of the Pack - Play on a minion. Talent: If this minion has the highest power here, you may play an extra action. 1x Let the Dog Out - Choose one of your minions. Destroy any number of minions at your minion’s base whose total power is less than or equal to your minion’s power. 1x Marking Territory - Play on a base. Ongoing: At the start of your turn, if you have more total power here than each other player, reduce this base's starting breakpoint to 0 until the end of the turn. 1x Moontouched - Play on a minion. Talent: If this minion has the highest power here, draw a card. 1x Unstoppable - Play on a minion. Ongoing: This minion cannot be destroyed.

Characters

1x Pack Alpha - power 5 - Special: Before this base scores, each of your minions here gains +1 power until the end of the turn. 2x Loup-Garou - power 4 - Special: Before this base scores, this minion gains +2 power until the end of the turn. 3x Teenage Wolf - power 3 - Talent: This minion gains +1 power until the end of the turn. 4x Howler - power 2 - This minion gains +2 power until the end of the turn.

Mechanics

Gain temporary power boosts at very specific times, gain benefits from minions with the highest-power, and destroy weaker minions.

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