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Smash Up Teens

Teens

Medium-High

Gain benefits for playing minions of printed power 3 and for playing minions with specific names on the same base.

Description

The Teens are the single faction in the Smash Up Teens set. This faction has no official flavor text because the Smash Up Teens has no rulebook. However, the following flavor text can be found on AEG's online store: They focus on power-3 minions interacting with each other and effects that revolve around playing minions of exactly 3 power. Their complexity rating is: Medium-High. Other factions from the same set: (none).

Cards Overview

The Teens have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. Among their actions, there are: * 3 play-on-minion actions: Abe Froman (2x), Babysitter, * 1 play-on-base action: Booty Trap, * 9 standard actions (2 that affects one or more minions, in bold): Brunch Bunch, Explosion at School, New Kid (2x), Principal’s Office, Strange Science, * 0 actions that directly increase a minion's power.
[FACTION ICON]
2x Abe Froman - Play on one of your minions. Talent: Until the start of your next turn, this minion also has the same name as every other minion you own. Using this minion’s abilities does not count as using another minion's abilities. 1x Babysitter - Play on one of your minions. Ongoing: Your minions here cannot be affected by other players’ abilities. 1x Booty Trap - Play on a base. Ongoing: After you play or move a minion with printed power 3 to this base, draw a card. 1x Brunch Bunch - Choose a base. For each name on a minion of yours there with printed power 3, you may choose a different effect:• Move one of your minions to there.• Draw a card.• Play an extra minion of power 3 there.• Give a minion there +2 power until the end of the turn.• Place a card from your discard pile on the bottom of your deck. 1x Explosion at School - Shuffle any number of minions of power 3 with different names from your discard pile into your deck and draw a card. 2x New Kid - Search your deck for a minion of power 3 and play it as an extra minion. 1x Principal’s Office - Return one of your minions to your hand. You may play a minion of printed power 3 as an extra minion. 1x Strange Science - Play a minion of power 3 from your discard pile as an extra minion.

Actions

2x Abe Froman - Play on one of your minions. Talent: Until the start of your next turn, this minion also has the same name as every other minion you own. Using this minion’s abilities does not count as using another minion's abilities. 1x Babysitter - Play on one of your minions. Ongoing: Your minions here cannot be affected by other players’ abilities. 1x Booty Trap - Play on a base. Ongoing: After you play or move a minion with printed power 3 to this base, draw a card. 1x Brunch Bunch - Choose a base. For each name on a minion of yours there with printed power 3, you may choose a different effect:• Move one of your minions to there.• Draw a card.• Play an extra minion of power 3 there.• Give a minion there +2 power until the end of the turn.• Place a card from your discard pile on the bottom of your deck. 1x Explosion at School - Shuffle any number of minions of power 3 with different names from your discard pile into your deck and draw a card. 2x New Kid - Search your deck for a minion of power 3 and play it as an extra minion. 1x Principal’s Office - Return one of your minions to your hand. You may play a minion of printed power 3 as an extra minion. 1x Strange Science - Play a minion of power 3 from your discard pile as an extra minion. [FACTION ICON]

Characters

2x Brain - power 3 - If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card. 2x Jock - power 3 - If there is a Prep here, place two +1 power counters on this minion. Ongoing: Once per turn, after you play another minion of power 3, you may place a +1 power counter on this minion. 2x Prep - power 3 - If there is a Brain here, you may search your deck for a minion of power 3 and draw it. Ongoing: Once per turn, after you play another minion of power 3, you may give one of your minions +2 power until the end of the turn. 2x Rebel - power 3 - If there is a Jock here, you may play an extra non-Rebel minion of power 3 here. Ongoing: Once per turn, after you play another minion of power 3, you may move one of your minions to another base. 2x Slacker - power 3 - If there is a Rebel here, move up to two of your minions to other bases. Ongoing: Once per turn, after you play another minion of power 3, you may place a card from your discard pile on the bottom of your deck.

Strategy

Synergies

* Aliens: Prep and New Kid make it easy to fetch Invader. Brain, Jock, Prep, Rebel, Slacker, and Booty Trap all trigger off your Invader plays. Principal's Office adds to the suite of minion-bouncing and extra play effects. If an Invader ends up in discard, Explosion at School can shuffle it into your deck, and Strange Science lets you play it right out of your discard. * Ninjas: Shinobi are deceptively powerful with Teens thanks to the sheer number of power 3 support cards. Prep can give the Shinobi +2 power after you play it, further increasing the amount by which it can swing a base, Brain and Booty Trap can draw you cards for playing Shinobi, and Slacker can put Shinobi back into your deck from your discard pile. * Grimms’ Fairy Tales: Abe Froman and Grimms' Blessing enable the names-matter effects in both factions. The power 3 fetching can help you find Frog Prince, Red Riding Hood, and Rumpelstiltzkin. * Big Hero 6: The characters (minions) are all power 3, making them work perfectly with Teens' triggers and support.

Mechanics

Gain benefits for playing minions of printed power 3 and for playing minions with specific names on the same base.

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