All factions
World Tour: Culture Shock
POLYNESIAN VOYAGERS
Medium-High
Move to bases where you don't already have a minion, gain power and +1 power counters from play-on-minion actions, and put additional bases into play.
Description
The Polynesian Voyagers are one of the 5 factions from the World Tour: Culture Shock set.
They focus on moving around and spreading over several bases, even playing additional bases in order to increase their coverage, and on play-on-minion actions that allow them to move around and/or gaining power if they are alone on their base.
Their complexity rating is: Medium-High.
Other factions from the same set: Anansi Tales, Ancient Incas, Grimms’ Fairy Tales, Russian Fairy Tales.
Cards Overview
The Polynesian Voyagers have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually high at 34 or an average of 3.4 per minion compared to the usual 30 and 3. There are several minions and actions that can boost the power of minions beyond their base value.
Among their actions, there are:
* 5 play-on-minion actions: Ocean Tattoo, Shark Tattoo (2x), Sun Tattoo (2x),
* 0 play-on-base actions,
* 5 standard actions (2 that affect one or more minions, in bold): Growth of the Tribes, Knowledge of the Tribes, Tattoo Artist, Unity of the Tribes, Volcanic Uprising,
* 4 actions that directly increase a minion's power: Shark Tattoo (2x), Sun Tattoo (2x).
1x Growth of the Tribes - Choose a base where you have no minions. Play an extra minion there immediately or move one of your minions to there.
1x Knowledge of the Tribes - Draw a card for each base where you have a minion.
1x Ocean Tattoo - Play on one of your minions at a base with no other player’s minions. Talent: Move this minion to another base to place a +1 power counter on it.
2x Shark Tattoo - Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.
2x Sun Tattoo - Play on one of your minions. Ongoing: This minion has +2 power. Special: After a base scores you may play this card on one of your minions there with no actions on it to move it to another base instead of the discard pile.
1x Tattoo Artist - Search your deck and/or discard pile for an action that can be played on a minion and place it into your hand or play it as an extra action.
1x Unity of the Tribes - Choose a base where you have a minion. Gain +2 power there for each base where you have at least one minion until the end of the turn.
1x Volcanic Uprising - Play the top card of the base deck and you may move one of your minions to it, OR destroy a base with no player’s minions on it and replace it with two bases.
Actions
1x Growth of the Tribes - Choose a base where you have no minions. Play an extra minion there immediately or move one of your minions to there.
1x Knowledge of the Tribes - Draw a card for each base where you have a minion.
1x Ocean Tattoo - Play on one of your minions at a base with no other player’s minions. Talent: Move this minion to another base to place a +1 power counter on it.
2x Shark Tattoo - Play on one of your minions. Place a +1 power counter on it. Ongoing: At the start of your turn, if this is your only minion here, place a +1 power counter on this minion.
2x Sun Tattoo - Play on one of your minions. Ongoing: This minion has +2 power. Special: After a base scores you may play this card on one of your minions there with no actions on it to move it to another base instead of the discard pile.
1x Tattoo Artist - Search your deck and/or discard pile for an action that can be played on a minion and place it into your hand or play it as an extra action.
1x Unity of the Tribes - Choose a base where you have a minion. Gain +2 power there for each base where you have at least one minion until the end of the turn.
1x Volcanic Uprising - Play the top card of the base deck and you may move one of your minions to it, OR destroy a base with no player’s minions on it and replace it with two bases.
Characters
1x Maui - power 5 - Play up to two bases from the top of the base deck. Talent: Move one of your minions to a base where you have no minions.
2x Wayfinder - power 4 - Talent: Move this minion to a base where you have no minions to place a +1 power counter on it.
3x Tiki - power 3 - Ongoing: If this minion has an action on it, it has +2 power.
4x Mo’ai - power 3 - Ongoing: Other players cannot move their minions to this base or move this minion to another base.
Mechanics
Move to bases where you don't already have a minion, gain power and +1 power counters from play-on-minion actions, and put additional bases into play.