All factions
World Tour: International Incident
MUSKETEERS
Medium-High
Chain a lot of extra actions that can directly affect your own minions and gain even more power, card draw and extra action as a benefit.
Description
The Musketeers are one of the 4 factions from the World Tour: International Incident set.
They focus on chaining a lot of extra actions, particularly those that directly affect your own minions, gaining more power and drawing cards each time you play such actions.
Their complexity rating is: Medium-High.
Other factions from the same set: Luchadors, Mounties, Sumo Wrestlers.
Cards Overview
The Musketeers have only 9 minions and 11 actions compared to the usual 10 and 10. The total minion base power (not counting any abilities) is 31 or an average of 3.44 per minion compared to the usual 30 and 3. Additionally, there are several abilities that can boost the power of minions beyond its base value.
Among their actions, there are:
* 1 play-on-minion action: All for One,
* 0 play-on-base actions,
* 10 standard actions (7 that affect one or more minions, in bold): Biding Time, En Garde (2x), Last Stand, Make Way, One a Roll, One for All (2x), To Battle!, Token of Affection,
* 6 actions that directly increase a minion's power: Biding Time, En Garde (2x), Last Stand, One for All (2x).
1x All for One - Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.
1x Biding Time - Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.
2x En Garde - Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.
1x Last Stand - Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.
1x Make Way - Move one of your minions to another base. You may play an extra action.
1x On a Roll - Play up to two actions that directly affect the same minion as extra actions.
2x One for All - Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.
1x To Battle! - Play an extra minion. You may play an action that directly affects it as an extra action.
1x Token of Affection - Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.
Actions
1x All for One - Play on a minion. You may play an extra action. Ongoing: After you play another action that directly affects this minion, it gains +1 power until the end of the turn, and you destroy this card at the end of the turn.
1x Biding Time - Choose a minion to gain +2 power until the end of the turn. You may play an extra action that directly affects this minion.
2x En Garde - Choose a minion to gain +1 power until the end of the turn. Draw a card. You may play an extra action.
1x Last Stand - Special: Before a base scores, give one of your minions there +2 power until the end of the turn. Draw a card.
1x Make Way - Move one of your minions to another base. You may play an extra action.
1x On a Roll - Play up to two actions that directly affect the same minion as extra actions.
2x One for All - Choose a base. Each of your minions there gains +1 power until the end of the turn. You may play an extra action.
1x To Battle! - Play an extra minion. You may play an action that directly affects it as an extra action.
1x Token of Affection - Search your deck and/or discard pile for an action that directly affects a minion and place it into your hand. You may play it as an extra action.
Characters
1x Aramis - power 4 - Ongoing: Once on your turn, after you play an action that directly affects this minion, you may play an action that directly affects this minion as an extra action.
1x Athos - power 4 - Ongoing: After you play an action that directly affects one or more of your other minions here, those minions each gain +1 power until the end of the turn.
1x D’Artagnan - power 4 - Ongoing: After you play an action that directly affects this minion, draw a card.
1x Porthos - power 4 - Ongoing: This minion is not affected by other players' actions.
5x Young Musketeer - power 3 - Ongoing: After the first time each turn you play an action that directly affects this minion, it gains +1 power until the end of the turn.
Mechanics
Chain a lot of extra actions that can directly affect your own minions and gain even more power, card draw and extra action as a benefit.