All factions
World Tour: International Incident
MOUNTIES
Low-Medium
Move to bases where there are other players' minions and buff your minions on bases where other players' minions are present.
Description
The Mounties are one of the 4 factions from the World Tour: International Incident set.
They focus on moving around, especially to bases with enemy minions, and gaining power, especially in the presence of enemy minions on their base.
Their complexity rating is: Low-Medium.
Other factions from the same set: Luchadors, Musketeers, Sumo Wrestlers.
Cards Overview
The Mounties have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is slightly lower than usual at only 29 or an average of 2.9 per minion compared to the usual 30 and 3. There are several minions and actions that can boost the power of minions beyond their base value.
Among their actions, there are:
* 2 play-on-minion actions: Battle Moose, Bring ‘Em In,
* 1 play-on-base actions: Haich-Q,
* 7 standard actions (7 that affect one or more minions, in bold): Always Get Our Man, Eh?, Move Aboot (2x), Power Poutine (2x), When Calls the Badge,
* 7 actions that directly increase a minion's power: Eh?, Haich-Q, Move Aboot (2x), Power Poutine (2x), When Calls the Badge.
1x Always Get Our Man - Move one of your minions to a base with another player’s minion with less power to destroy that minion at the end of the turn.
1x Battle Moose - Play on one of your minions. Ongoing: Your minions here cannot be destroyed by other players’ cards.
1x Bring ‘Em In - Play on a minion. Ongoing: After this minion moves to another base, place a +1 power counter on it.
1x Eh? - Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.
1x Haich-Q - Play on a base. Ongoing: Each of your minions here has +1 power. Talent: Move one of your minions to or from this base.
2x Move Aboot - Choose a base with another player’s minion. Move one of your minions from another base to there to give it +2 power until the end of the turn.
2x Power Poutine - Choose a base. Up to two of your minions there each gain +2 power until the end of the turn.
1x When Calls the Badge - Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.
Actions
1x Always Get Our Man - Move one of your minions to a base with another player’s minion with less power to destroy that minion at the end of the turn.
1x Battle Moose - Play on one of your minions. Ongoing: Your minions here cannot be destroyed by other players’ cards.
1x Bring ‘Em In - Play on a minion. Ongoing: After this minion moves to another base, place a +1 power counter on it.
1x Eh? - Special: After you play your first action in a turn, you may play this card as an extra action. One of your minions gains +1 power until the end of the turn, and you may place this card back into your hand instead of the discard pile.
1x Haich-Q - Play on a base. Ongoing: Each of your minions here has +1 power. Talent: Move one of your minions to or from this base.
2x Move Aboot - Choose a base with another player’s minion. Move one of your minions from another base to there to give it +2 power until the end of the turn.
2x Power Poutine - Choose a base. Up to two of your minions there each gain +2 power until the end of the turn.
1x When Calls the Badge - Place a +1 power counter on each of your minions on one base. Special: Play before a base scores.
Characters
1x Mountie Major - power 4 - Ongoing: This minion has +1 power for each minion here controlled by the other player with the most minions here.
2x Northern Mover - power 4 - Talent: Choose one of your other minions. Move it to another base, OR give it +1 power until the end of the turn.
3x War Canuck - power 3 - Talent: If there is another player's minion here, this minion gains +2 power until the start of your next turn.
4x Dudlee - power 2 - Talent: Move this minion to a base with another player’s minion to give this minion +1 power until the end of the turn.
Mechanics
Move to bases where there are other players' minions and buff your minions on bases where other players' minions are present.