All factions
Smash Up: Marvel
MASTERS OF EVIL
High
Fulfill the varied objectives of your cards to gain victory points outside base scoring and get benefits from having a lot of victory points.
Description
The Masters of Evil are one of the 8 factions from the Smash Up: Marvel set.
They focus on gaining extra victory points by performing certain tasks, more or less easy to fulfill, and gain benefits depending on the amount of victory points you have.
Their complexity rating is: High.
Other factions from the same set: Avengers, Hydra, Kree, S.H.I.E.L.D., Sinister Six, Spider-Verse, Ultimates.
Cards Overview
The Masters of Evil have the usual 10 characters and 10 actions. The total character base power (not counting any abilities) is the usual 30 or an average of 3 per character.
Among their actions, there are:
* 1 character modifier: Ball and Chain,
* 3 base modifiers: A Portent of Doom, Indestructible Form, World Domination,
* 6 standard actions (6 that affect one or more characters, in bold): Acceptable Losses (2x), Convergence, Gain the Upper Hand (2x), Sonic Shockwave,
* 1 action that directly increases a character's power: Ball and Chain.
1x A Portent of Doom - Base modifier. Play on a base with no player’s characters. Special: When this base scores, if you have 1 or more power here gain 1 VP.
2x Acceptable Losses - Destroy one of your characters of power 4 or more to gain 1 VP.
1x Ball and Chain - Character modifier. Ongoing: This character has +2 power and cannot be destroyed by other players’ cards.
1x Convergence - Move one of your characters to another base. After it is moved, if you have four or more characters at that base, gain 1 VP.
2x Gain the Upper Hand - Destroy a character of power 3 or less.
1x Indestructible Form - Base modifier. Ongoing: Your characters here cannot be destroyed by other players’ cards.
1x Sonic Shockwave - Destroy another player’s character with less power than your total power at its base. After it is destroyed, if that character had 5 or more power, gain 1 VP.
1x World Domination - Base modifier. Talent: One of your characters here gains +2 power until the end of the turn. Ongoing: After this base scores, move this action to another base.
Actions
1x A Portent of Doom - Base modifier. Play on a base with no player’s characters. Special: When this base scores, if you have 1 or more power here gain 1 VP.
2x Acceptable Losses - Destroy one of your characters of power 4 or more to gain 1 VP.
1x Ball and Chain - Character modifier. Ongoing: This character has +2 power and cannot be destroyed by other players’ cards.
1x Convergence - Move one of your characters to another base. After it is moved, if you have four or more characters at that base, gain 1 VP.
2x Gain the Upper Hand - Destroy a character of power 3 or less.
1x Indestructible Form - Base modifier. Ongoing: Your characters here cannot be destroyed by other players’ cards.
1x Sonic Shockwave - Destroy another player’s character with less power than your total power at its base. After it is destroyed, if that character had 5 or more power, gain 1 VP.
1x World Domination - Base modifier. Talent: One of your characters here gains +2 power until the end of the turn. Ongoing: After this base scores, move this action to another base.
Characters
1x Baron Zemo - power 5 - Ongoing: After this base scores, gain 1 VP and place this character on the bottom of its owner's deck.
2x Ulysses Klaw - power 4 - Draw a card for every 4 VP you have.
3x Black Mamba - power 3 - Ongoing: This character has +1 power for every 4 VP you have.
4x Absorbing Man - power 2 - Talent: Destroy this character and another Absorbing Man to gain 1 VP.
Mechanics
Fulfill the varied objectives of your cards to gain victory points outside base scoring and get benefits from having a lot of victory points.