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World Tour: Culture Shock
GRIMMS' FAIRY TALES
Medium
Play with a team of several pairs of minions who can only work when they are together with their partner.
Description
The Grimms’ Fairy Tales are one of the 5 factions from the World Tour: Culture Shock set.
They focus on several pairs of minions whose abilities activate with the presence (or sometimes the absence) of their partner minion.
Their complexity rating is: Medium.
Other factions from the same set: Anansi Tales, Ancient Incas, Polynesian Voyagers, Russian Fairy Tales.
Cards Overview
The Grimms’ Fairy Tales have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is slightly higher than usual at 31 or an average of 3.1 per minion compared to the usual 30 and 3. There are several minions that can boost the power of minions beyond their base value. Each of the ten minions are unique.
Among their actions, there are:
* 0 play-on-minion actions,
* 2 play-on-base actions: Grimms’ Blessing (2x),
* 8 standard actions (3 that affect one or more minions, in bold): Another Story, Basket of Goodies, Breadcrumbs, Fairy Godmother’s Blessing, Mouse, Bird and Sausage, Teamwork (2x), The Woodsman’s Axe,
* 1 actions that directly increase a minion's power: Mouse, Bird and Sausage.
1x Another Story - Shuffle up to three cards from your discard pile into your deck.
1x Basket of Goodies - Search your deck for an action and place it on top of your deck.
1x Breadcrumbs - Move up to two of your minions from one base to another.
1x Fairy Godmother’s Blessing - Search your deck for a minion and place it on top of your deck.
2x Grimms’ Blessing - Play on a base. Ongoing: If you have two or more minions here, treat this card as if it also has the names of every minion you own. Using this ability does not count as using any minion’s ability.
1x Mouse, Bird and Sausage - Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.
2x Teamwork - Choose a minion in play. Search your hand, deck, and/or discard pile for a minion whose name appears in an ability on the chosen minion. Place it into your hand or play it as an extra minion.
1x The Woodsman’s Axe - Destroy an action played on a base to play an extra action, OR destroy the minion Big Bad Wolf to search your deck for a minion and play it at the same base as an extra minion.
Actions
1x Another Story - Shuffle up to three cards from your discard pile into your deck.
1x Basket of Goodies - Search your deck for an action and place it on top of your deck.
1x Breadcrumbs - Move up to two of your minions from one base to another.
1x Fairy Godmother’s Blessing - Search your deck for a minion and place it on top of your deck.
2x Grimms’ Blessing - Play on a base. Ongoing: If you have two or more minions here, treat this card as if it also has the names of every minion you own. Using this ability does not count as using any minion’s ability.
1x Mouse, Bird and Sausage - Choose up to two minions of the same faction at a base to gain +2 power each until the end of the turn.
2x Teamwork - Choose a minion in play. Search your hand, deck, and/or discard pile for a minion whose name appears in an ability on the chosen minion. Place it into your hand or play it as an extra minion.
1x The Woodsman’s Axe - Destroy an action played on a base to play an extra action, OR destroy the minion Big Bad Wolf to search your deck for a minion and play it at the same base as an extra minion.
Characters
1x Big Bad Wolf - power 6 - If the minion Red Riding Hood isn’t in play, you may destroy a minion here of power 4 or less. Ongoing: After this minion is destroyed, play another minion from your discard pile here as an extra minion.
1x Charming Princess - power 4 - Talent: If Prince Charming is here, play an extra minion here.
1x Prince Charming - power 4 - Talent: If Charming Princess is here, play an extra action.
1x Red Riding Hood - power 3 - Ongoing: If the minion Big Bad Wolf is not in play, each of your minions here has +1 power.
1x Rumpelstiltskin - power 3 - Search your deck for a card and place it on top of your deck.
1x The Frog Prince - power 3 - Ongoing: After you play another minion here, you may shuffle this minion into your deck to play a minion from your discard pile here as an extra minion.
1x Gretel - power 2 - Ongoing: This minion has +2 power if Hansel is here.
1x Hansel - power 2 - Ongoing: This minion has +2 power if Gretel is here.
1x Rose Red - power 2 - Ongoing: This minion has +2 power if The Other Snow White is here.
1x The Other Snow White - power 2 - Ongoing: This minion has +2 power if Rose Red is here.
Strategy
Synergies
* Tricksters: Leprechaun makes it hard for other players to build up on a base, allowing you to set up relatively safely there with Grimms minions. The Frog Prince can even get Leprechaun back to stall a second base. Enshrouding Mist lets you play extra minions, making it easy to rush out pairs of Grimms minions.
* Mythic Horses: Grimms encourages you to pair up specific minions, which plays into Mythic Horses' friendship theme nicely.
* Masters of Evil: Absorbing Man mentions itself, allowing you to fetch a second using Teamwork. The Big Bad Wolf isn't a bad target for Acceptable Losses.
* Aladdin: Palace Guard mentions itself, allowing you to fetch more using Teamwork.
* Beauty and the Beast: Belle and Beast mention each other, making it easy to bring them together with Teamwork.
* Frozen: Many of Frozen's characters mention each other by name, allowing them to be fetched with Teamwork. Grimms' Blessing can enable their effects even if you for some reason don't have them on the same base. Reindeer Are Better Than People can fetch and play The Frog Prince, Red Riding Hood, or Rumpelstiltzkin.
* The Lion King: Mufasa shows up in in the text of a lot of cards in this faction, including Simba and Zazu, making him easier to fetch using Teamwork. Scar is another means by which you can destroy The Big Bad Wolf, who himself can easily destroy a Lion Cub. Lion Cubs can fetch minions of power 4 or less, making it that much easier to set up specific pairs or to access the useful effects of Grimms' power-3 minions.
Mechanics
Play with a team of several pairs of minions who can only work when they are together with their partner.