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Excellent Movies, Dudes!

Extramorphs

Medium

Play minions off the top of your deck, usually by choosing a set power.

Description

Meet the Extramorphs, a unique faction from the Excellent Movies, Dudes! expansion. This faction excels at drawing minions from the top of their deck and playing them in a deliberate sequence. With a medium complexity rating, they offer a balanced challenge. The Extramorphs are joined in this set by three other distinct factions: Action Heroes, Backtimers, and Wraithrustlers.

Cards Overview

The Extramorphs faction consists of 10 minions and 10 actions, offering a balanced mix of cards to play with. Their minions boast a total base power of 30, averaging 3 power per minion. Their action cards are divided into several categories, including two play-on-minion actions, both of which are Head Grabber. There are also three play-on-base actions: two Egg Field cards and one Nuke It From Orbit. The remaining five actions are standard, with one notable effect that targets one or more minions, and include Close Encounters, Distress Call, Five by Five, Game Over, Dude!, and Time to Go. Notably, none of the Extramorphs' actions provide a direct power boost to their minions.
1x Close Encounters - Draw a card. You may place a card from your hand on top of your deck. Play an extra action. 1x Distress Call - Move a minion to another base. 2x Egg Field - Play on a base. You may search your hand, deck, and/or discard pile for a Head Grabber and play it on a minion of power 3 or less here as an extra action. Talent: Play an extra minion of power 2 or less off the top of your deck here. 1x Five by Five - Draw five cards, then place five cards from your hand on top of your deck in any order. 1x Game Over, Dude! - Choose a base and a power less than 5. Play an extra minion of that power off the top of your deck there. 2x Head Grabber - Play on a minion of power 3 or less. Talent: If this is on your minion, or if it was on a minion at the start of the turn, destroy this minion to choose a power less than 4 and play an extra minion of that power off the top of your deck here. 1x Nuke It From Orbit - Play on a base. Talent: If this card was on a base at the start of the turn, destroy this base and all other cards on it. Replace it normally. Place this card in the box. 1x Time to Go - Shuffle up to three cards from your discard pile into your deck.

Actions

1x Close Encounters - Draw a card. You may place a card from your hand on top of your deck. Play an extra action. 1x Distress Call - Move a minion to another base. 2x Egg Field - Play on a base. You may search your hand, deck, and/or discard pile for a Head Grabber and play it on a minion of power 3 or less here as an extra action. Talent: Play an extra minion of power 2 or less off the top of your deck here. 1x Five by Five - Draw five cards, then place five cards from your hand on top of your deck in any order. 1x Game Over, Dude! - Choose a base and a power less than 5. Play an extra minion of that power off the top of your deck there. 2x Head Grabber - Play on a minion of power 3 or less. Talent: If this is on your minion, or if it was on a minion at the start of the turn, destroy this minion to choose a power less than 4 and play an extra minion of that power off the top of your deck here. 1x Nuke It From Orbit - Play on a base. Talent: If this card was on a base at the start of the turn, destroy this base and all other cards on it. Replace it normally. Place this card in the box. 1x Time to Go - Shuffle up to three cards from your discard pile into your deck.

Characters

1x Hive Queen - power 5 - You may search your deck and/or discard pile for an Egg Field and draw it. Talent: Until the start of your next turn, other players’ minions at bases where you have an Egg Field have -1 power. 2x Alien Life Form - power 4 - You may destroy a minion of power 3 or less here. If this minion was played off the top of a deck, place two +1 power counters on it. Talent: Remove a +1 power counter from this minion to move it to another base. 3x Extradrone - power 3 - You may move another player’s minion of power 3 or less here to another base; if you do, you may move this minion to that base. If this minion was played off the top of a deck, place a +1 power counter on it. 4x Chestbreaker - power 2 - Talent: If this minion was on a base at the start of the turn, place it on the bottom of your deck to choose power 3 or 4 and play an extra minion of that power off the top of your deck here.

Mechanics

Play minions off the top of your deck, usually by choosing a set power.

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