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What Were We Thinking?

EXPLORERS

Medium

Take a peek and choose which base will come next, play extra minions on new bases to take early leads, and move minions all over the place.

Description

The Explorers are one of the 4 factions from the What Were We Thinking? set. The Explorer focus on controlling which will be the next base to appear, mobility and being the first to play a minion on a new base. Their complexity rating is: Medium. Other factions from the same set: Grannies, Rock Stars, Teddy Bears.

Cards Overview

The Explorers have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. They are also one of the rare factions to have received a titan from the TITANS Event Kit. Among their actions, there are: * 0 play-on-minion actions, * 1 play-on-base action: Forgotten Horrors, * 9 standard actions (7 that affect one or more minions, in bold): Dr Livingstone, I Presume?, Fortune and Glory (2x), I Said No Camels!, It Belongs in a Museum, Lost City (2x), X Never Marks the Spot, You Call This Archaeology?, * 1 action that directly increases a minion's power: I Said No Camels!.
1x Dr Livingstone, I Presume? - Choose a minion. If it is the only minion on its base, shuffle it into its owner’s deck. 1x Forgotten Horrors - Play on a base. Ongoing: After you play a minion here or play a card that moves your minions to here, draw a card and transfer this action to another base. 2x Fortune and Glory - Choose a base. You may move up to two minions from there to another base. 1x I Said No Camels! - Choose a base. Place a +1 power counter on each of your minions there OR draw a card for each of your minions there. 1x It Belongs in a Museum - Choose two minions on different bases. Move each one to the other’s base. 2x Lost City - Special: After a base scores, reveal the top two cards of the base deck. Choose one to replace the scored base and discard the other. Play a minion on the new base as an extra minion. 1x X Never Marks the Spot - Move any number of your minions. 1x You Call This Archaeology? - Move one of your minions. Special: You may play this before or after a base scores.

Actions

1x Dr Livingstone, I Presume? - Choose a minion. If it is the only minion on its base, shuffle it into its owner’s deck. 1x Forgotten Horrors - Play on a base. Ongoing: After you play a minion here or play a card that moves your minions to here, draw a card and transfer this action to another base. 2x Fortune and Glory - Choose a base. You may move up to two minions from there to another base. 1x I Said No Camels! - Choose a base. Place a +1 power counter on each of your minions there OR draw a card for each of your minions there. 1x It Belongs in a Museum - Choose two minions on different bases. Move each one to the other’s base. 2x Lost City - Special: After a base scores, reveal the top two cards of the base deck. Choose one to replace the scored base and discard the other. Play a minion on the new base as an extra minion. 1x X Never Marks the Spot - Move any number of your minions. 1x You Call This Archaeology? - Move one of your minions. Special: You may play this before or after a base scores.

Characters

1x Idaho Smith - power 5 - You may play the top base of the base deck, and move this minion and any number of your other minions from here to there. 2x Guide - power 4 - Ongoing: After the first time each of your minions moves in a turn it gains +1 power until the end of the turn. 3x Crypt Looter - power 3 - Special: After a new base comes into play, you may play this minion on it as an extra minion. 4x Glory Hound - power 2 - Look at the top two cards of the base deck. Return them to the top and/or bottom of that deck in any order.

Strategy

Synergies

* Polynesian Voyagers: Idaho Smith provides another extra base. Guide powers up Wayfinder and any of your other Polynesian Voyagers that move around. * Ultimates: Utimates like any faction that provides more movement.

Mechanics

Take a peek and choose which base will come next, play extra minions on new bases to take early leads, and move minions all over the place.

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