All factions
Smash Up: Munchkin
ELVES
Medium
Help other players with card draw and power boosts, while helping yourself in exchange.
Description
The Elves are one of the 8 factions from the Smash Up: Munchkin set.
The Elves focus on helping others to help themselves.
Other factions from the same set: Clerics, Dwarves, Halflings, Mages, Orcs, Thieves, Warriors.
Cards Overview
The Elves have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is unusually low at only 27 or an average of 2.7 per minion compared to the usual 30 and 3.
Among their actions, there are:
* 1 play-on-minion action: Traveling Elf,
* 0 play-on-base actions,
* 9 standard actions (5 that affect one or more minions, in bold): After You, Dancing Root, Helping Hands, Pumping Iron (2x), Run Away!, Run Away More!, Trade (2x),
* 2 actions that directly increase a minion's power: Pumping Iron (2x).
1x After You - Each other player draws a card. Draw a card for each player in the game, including yourself.
1x Dancing Root - All players shuffle their discard piles into their decks. Draw a card.
1x Helping Hands - Special: Play before a base scores if you have a minion there. Choose another player. That player gets +2 total power; your minion gets -2 power (minimum 0). If that player is the winner, you get one of that player’s VPs.
2x Pumping Iron - Choose another player. That player chooses a minion to gain +2 power until the end of the turn. You choose a minion to get +3 power until the end of the turn.
1x Run Away! - Special: Play before a base scores if you have a minion there. Move one of your minions and another player’s minion from there to another base.
1x Run Away More! - Special: Play before a base scores. Move any number of your minions from that base to another base.
2x Trade - Draw a random card from another player’s hand and place it in yours, then place this card in that player’s hand. You may play an extra action this turn.
1x Traveling Elf - Play on one of your minions. Talent: Move this minion to another base.
Actions
1x After You - Each other player draws a card. Draw a card for each player in the game, including yourself.
1x Dancing Root - All players shuffle their discard piles into their decks. Draw a card.
1x Helping Hands - Special: Play before a base scores if you have a minion there. Choose another player. That player gets +2 total power; your minion gets -2 power (minimum 0). If that player is the winner, you get one of that player’s VPs.
2x Pumping Iron - Choose another player. That player chooses a minion to gain +2 power until the end of the turn. You choose a minion to get +3 power until the end of the turn.
1x Run Away! - Special: Play before a base scores if you have a minion there. Move one of your minions and another player’s minion from there to another base.
1x Run Away More! - Special: Play before a base scores. Move any number of your minions from that base to another base.
2x Trade - Draw a random card from another player’s hand and place it in yours, then place this card in that player’s hand. You may play an extra action this turn.
1x Traveling Elf - Play on one of your minions. Talent: Move this minion to another base.
Characters
1x Fae Fighter - power 5 - Ongoing: After another player plays a minion, you may place a +1 power counter on it to place a +1 power counter on one of your minions here.
2x Lord of the Prance - power 4 - Talent: Another player of your choice draws a card. Draw a card.
3x Flower Child - power 2 - You may give another player control of this minion until it leaves play, to take control of one of that player’s minions of power 3 or less until it leaves play.
4x Elf Help Guru - power 2 - Talent: Give all other players’ minions here +1 power each until the end of the turn.
Mechanics
Help other players with card draw and power boosts, while helping yourself in exchange.