All factions
Science Fiction Double Feature
CYBORG APES
Low-Medium
Power up your minions with powerful play-on-minion actions.
Description
The Cyborg Apes are one of the 4 factions from the Science Fiction Double Feature set.
Soup up your minions with powerful play-on-minion enhancements.
Their complexity rating is: Low-Medium.
Other factions from the same set: Shapeshifters, Super Spies, Time Travelers.
Cards Overview
The Cyborg Apes have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. Several abilities (Furious George, Juiced Up, etc.) boost minion power beyond its base value.
Among their actions, there are:
* 8 play-on-minion actions: Cyberevolution (2x), Flying Monkey, Juiced Up, Missing Uplink, Monkey on Your Back, Shielding (2x),
* 0 play-on-base actions,
* 2 standard actions (none of them affect minions): Going Bananas, Monkey See, Monkey Do,
* 3 actions that directly increase a minion's power: Cyberevolution (2x), Juiced Up.
2x Cyberevolution - Play on a minion. Ongoing: This minion has +3 power.
1x Flying Monkey - Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.
1x Going Bananas - Choose a base. Destroy other players’ actions played on that base and on minions there.
1x Juiced Up - Play on a minion. Ongoing: This minion has +2 power for each action on it (including this one).
1x Missing Uplink - Play on your minion. Ongoing: Draw an additional card at the end of your turn.
1x Monkey on Your Back - Play on your minion. Talent: Destroy another player’s minion here of power 4 or less. Place this card on the bottom of your deck.
1x Monkey See, Monkey Do - Reveal the top 5 cards of your deck. Place any number of actions revealed into your hand. Shuffle the rest into your deck.
2x Shielding - Play on a minion. Ongoing: This minion and other actions on it are not affected by other players’ actions.
Actions
2x Cyberevolution - Play on a minion. Ongoing: This minion has +3 power.
1x Flying Monkey - Play on a minion. Special: After this base scores, you may move this minion to another base and destroy this action.
1x Going Bananas - Choose a base. Destroy other players’ actions played on that base and on minions there.
1x Juiced Up - Play on a minion. Ongoing: This minion has +2 power for each action on it (including this one).
1x Missing Uplink - Play on your minion. Ongoing: Draw an additional card at the end of your turn.
1x Monkey on Your Back - Play on your minion. Talent: Destroy another player’s minion here of power 4 or less. Place this card on the bottom of your deck.
1x Monkey See, Monkey Do - Reveal the top 5 cards of your deck. Place any number of actions revealed into your hand. Shuffle the rest into your deck.
2x Shielding - Play on a minion. Ongoing: This minion and other actions on it are not affected by other players’ actions.
Characters
1x Cyberback - power 5 - Ongoing: You may play actions onto this minion from your discard pile instead of from your hand.
2x Clyde 2.0 - power 4 - Ongoing: If your actions played on minions here go to the discard pile, you may place them into your hand instead.
3x Baboom - power 3 - Talent: Play an action on this minion as an extra action.
4x Furious George - power 2 - Ongoing: Has +1 power for each action played on it.
Strategy
The Apes' reliance on their one pillar means they do well with every faction that adds to that pillar.
Synergies
The Apes' reliance on their one pillar means they do well with every faction that adds to that pillar. Cyborg Apes have simple access to a lot of bonus power, so they do well with typical supportive factions granting extra card plays and draws, mobility, etc.
*Fairies: Fairies have lots of play-on-minion actions such as Daisy Chain, Leaf Armor, and Ladybug, and their extra minion and action plays can help Apes accelerate their gameplan.
*Shapeshifters: Being able to duplicate an action like Juiced Up is seriously sweet.
*Werewolves: Moontouched and Leader of the Pack are play-on-minion actions that reward you for having the most power on a base, something Apes are good at achieving. Great Wolf Spirit allows Babooms to play two extra actions each.
*Changerbots: Changerbots have lots of useful play-on-minion actions: Cesium Armor, Change Into a Gun, The Touch, Flighterizer, Matrix of Bossiness, and Passengers. Change Into a Gun is especially nasty with Clyde 2.0, as it will destroy itself and thus return to your hand on your next turn, allowing you to use it again. In this beast war, transform and go primal!
*The Nightmare Before Christmas: Clyde 2.0 will instantly return Ghostly Presents to your hand after they destroy themselves, and Babooms are power 3 minions you can play using Ghostly Presents, allowing you to potentially swarm a base with Clyde, 1-3 Babooms, and either an extra minion or a different action such as Cyberevolution or Monster Garland. Lock, Shock, and Barrel can play Flying Monkey using their special, allowing you to save any minion you want after the base scores. Sandy Claws Outfit can save Silverback, and Jack Skellington can also recur Flying Monkey. This is quite possibly the best partner for Cyborg Apes so far.
Mechanics
Power up your minions with powerful play-on-minion actions.