All factions
Smash Up: Munchkin
CLERICS
Medium
Retrieve your discarded cards, usually random cards, and move your minions away after their bases score.
Description
The Clerics are one of the 8 factions from the Smash Up: Munchkin set.
The clerics focus on returning cards from their discard pile to their hand and deck, as well as preventing cards from going to their discard pile.
Other factions from the same set: Dwarves, Elves, Halflings, Mages, Orcs, Thieves, Warriors.
Cards Overview
The Clerics have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. Additionally, there are several actions that can boost the power of minions beyond its base value but they also benefit opponents' minions.
Among their actions, there are:
* 2 play-on-minion actions: Curse of Imprisonment, Curse of Uselessness,
* 1 play-on-base action: Bin and Gone,
* 7 standard actions (3 that affect one or more minions, in bold): Collection Plate (2x), Good Habits, Join the Club (2x), Remove Curse, Word of Recall,
* 3 actions that directly increase a minion's power: Good Habits, Join the Club (2x).
1x Bin and Gone - Play on a base. Ongoing: After another base scores, you may move one of your minions from there to here instead of the discard pile.
2x Collection Plate - Place two random cards from your discard pile into your hand.
1x Curse of Imprisonment - Play on a minion. Ongoing: This minion loses its abilities.
1x Curse of Uselessness - Play on a minion. Ongoing: This minion adds no power to the base it is on.
1x Good Habits - All minions gain +1 power until the end of the turn.
2x Join the Club - Choose a base. All minions there get +1 power until the end of the turn.
1x Remove Curse - Destroy an action on a base or on a minion.
1x Word of Recall - Choose a random action from each other player’s discard pile. You may play one of them as an extra action. Return the others.
Actions
1x Bin and Gone - Play on a base. Ongoing: After another base scores, you may move one of your minions from there to here instead of the discard pile.
2x Collection Plate - Place two random cards from your discard pile into your hand.
1x Curse of Imprisonment - Play on a minion. Ongoing: This minion loses its abilities.
1x Curse of Uselessness - Play on a minion. Ongoing: This minion adds no power to the base it is on.
1x Good Habits - All minions gain +1 power until the end of the turn.
2x Join the Club - Choose a base. All minions there get +1 power until the end of the turn.
1x Remove Curse - Destroy an action on a base or on a minion.
1x Word of Recall - Choose a random action from each other player’s discard pile. You may play one of them as an extra action. Return the others.
Characters
1x Cardinal - power 5 - Talent: If your discard pile has at least five cards, place two of them, chosen at random, into your hand.
2x Deep Friar - power 4 - Special: After this base scores, you may move another one of your minions here to another base instead of the discard pile.
3x Turner - power 3 - Destroy an undead monster here OR shuffle a random minion from your discard pile into your deck.
4x Holy Roller - power 2 - You may shuffle a card from your discard pile into your deck.
Mechanics
Retrieve your discarded cards, usually random cards, and move your minions away after their bases score.