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Cease and Desist

CHANGERBOTS

Low

Play play-on-minion actions, use talents to switch your minions between a powerful form and a weaker form with a useful ability, and move your minions around.

Description

Meet the Changerbots, a faction from the Cease and Desist expansion that excels at adapting to any situation. They utilize talents that let you toggle between powerful minions and utility-focused ones, giving you flexibility in your gameplay. With a low complexity rating, the Changerbots are easy to pick up and play. They are joined in the Cease and Desist set by the Astroknights, Ignobles, and Star Roamers, offering a range of strategies to explore.

Cards Overview

The Changerbots faction boasts a standard complement of 10 minions and 10 actions. Notably, their minions pack a significant punch, with a total base power of 32, averaging 3.2 power per minion. This faction's cards also feature a range of abilities that can dynamically adjust minion power, adding a layer of strategy to gameplay. As an added bonus, the Changerbots have been fortunate enough to receive a titan from the TITANS Event Kit. Their action cards are comprised of several key types, including eight play-on-minion actions: Cesium Armor, two instances of Change Into A Gun, Flighterizer, Matrix of Bossiness, Passengers, and two instances of The Touch. The faction also features two standard actions, Change Up and Roll On and Form Mergacon, which influence one or more minions. Furthermore, three actions - Cesium Armor, Form Mergacon, and Matrix of Bossiness - are specifically designed to boost a minion's power, offering opportunities for tactical maneuvering.
1x Cesium Armor - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed. 2x Change Into A Gun - Play on one of your minions to destroy a minion of power 4 or less there. Ongoing: This minion has -2 power. Destroy this card at the start of your turn. 1x Change Up and Roll On - Special: Before a base scores you may move any number of your minions to there. They each get -1 power until the end of the turn. 1x Flighterizer - Play on one of your minions. Ongoing: This minion has the ability: “Talent: Move this minion to another base and give it -1 power until the end of the turn.” 1x Form Mergacon - Choose a base. Each of your minions there gains +1 power until the end of the turn. 1x Matrix of Bossiness - Play on one of your minions. Ongoing: This minion’s printed power is treated as if it were 5. 1x Passengers - Play on a minion. Ongoing: This minion has the ability: “Talent: If this minion moved this turn, move another one of your minions from the previous base to here.” 2x The Touch - Play on one of your minions. Ongoing: This minion has the ability: “Talent: This minion gains +3 power and loses all other abilities until the end of the turn.”

Actions

1x Cesium Armor - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed. 2x Change Into A Gun - Play on one of your minions to destroy a minion of power 4 or less there. Ongoing: This minion has -2 power. Destroy this card at the start of your turn. 1x Change Up and Roll On - Special: Before a base scores you may move any number of your minions to there. They each get -1 power until the end of the turn. 1x Flighterizer - Play on one of your minions. Ongoing: This minion has the ability: “Talent: Move this minion to another base and give it -1 power until the end of the turn.” 1x Form Mergacon - Choose a base. Each of your minions there gains +1 power until the end of the turn. 1x Matrix of Bossiness - Play on one of your minions. Ongoing: This minion’s printed power is treated as if it were 5. 1x Passengers - Play on a minion. Ongoing: This minion has the ability: “Talent: If this minion moved this turn, move another one of your minions from the previous base to here.” 2x The Touch - Play on one of your minions. Ongoing: This minion has the ability: “Talent: This minion gains +3 power and loses all other abilities until the end of the turn.”

Characters

1x Leader Two - power 6 - Talent: One of your other minions gains +2 power until the end of the turn. 2x Solarshout - power 4 - Talent: Play an extra action. Give this minion -2 power until the end of the turn. 3x Bruiser - power 2 - Ongoing: This minion cannot be destroyed. Talent: This minion gains +2 power and loses its Ongoing ability and all other abilities until the start of your next turn. 4x Huffie - power 3 - Talent: Move this minion to another base and give it -1 power until the end of the turn.

Mechanics

Play play-on-minion actions, use talents to switch your minions between a powerful form and a weaker form with a useful ability, and move your minions around.

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