All factions
Half the Battle
Adolescent Epic Geckos
Medium-High
Tag your minions in and out and play strong two-action turns with big payoffs.
Description
Meet the Adolescent Epic Geckos, a dynamic faction from the Half the Battle expansion. This faction excels at unleashing a flurry of actions, with their cards granting an extra action when played as the first action, or unleashing more potent abilities when played as a subsequent action. The Adolescent Epic Geckos are considered a Medium-High complexity faction. They join other notable factions from the same set, including G.I. Gerald, Pearl and the Images, and Rulers of the Cosmos.
Cards Overview
The Adolescent Epic Geckos faction is comprised of a unique set of cards, featuring a specific mix of minions and actions that set them apart. This faction boasts a distinctive array of 11 standard actions, including six that specifically impact one or more minions: Breaking News, Flip Kick, Gecko Blimp, Gecko Rap, K.C. Smith, Lasagna Party, and The Master’s Teachings. Notably, the faction includes one play-on-minion action, Gecko Power, and five actions that directly enhance a minion's power: Gecko Rap, two instances of Lasagna Party, and two instances of The Master’s Teachings. With no play-on-base actions, the Adolescent Epic Geckos rely on their diverse range of standard actions to drive their gameplay.
1x Breaking News - Look at the top four cards of your deck. Draw one and return the rest in any order. If this is your first action played this turn, play an extra action.
1x Flip Kick - Draw a card. If this is your first action played this turn, play an extra action; if not, draw two more cards.
1x Gecko Blimp - If this is your first action played this turn, move one of your minions and play an extra action; if not, move any minion.
1x Gecko Power - Play on a minion. Talent: If you have played at least two other actions this turn, move this minion OR place a +1 power counter on it OR give it +2 power until the end of the turn.
1x Gecko Rap - Swap one of your minions in play for one with a different name and equal or less power in your hand, deck or discard pile. If this is your first action played this turn, play an extra action; if not, place a +1 power counter on the new minion.
2x Lasagna Party - Play an extra minion of power 2 or less. If this is your first action played this turn, play an extra action; if not, place two +1 power counters on a minion at that base.
1x Now You Know: Bullying - Move one of your minions. Special: After a base scores where you didn't win, you may play this card to return one of your minions there to your hand instead.
2x The Master’s Teachings - Place two +1 power counters on one of your minions. If this is your first action played this turn, play an extra action; if not, you may give that minion +2 power until the end of the turn.
Actions
1x Breaking News - Look at the top four cards of your deck. Draw one and return the rest in any order. If this is your first action played this turn, play an extra action.
1x Flip Kick - Draw a card. If this is your first action played this turn, play an extra action; if not, draw two more cards.
1x Gecko Blimp - If this is your first action played this turn, move one of your minions and play an extra action; if not, move any minion.
1x Gecko Power - Play on a minion. Talent: If you have played at least two other actions this turn, move this minion OR place a +1 power counter on it OR give it +2 power until the end of the turn.
1x Gecko Rap - Swap one of your minions in play for one with a different name and equal or less power in your hand, deck or discard pile. If this is your first action played this turn, play an extra action; if not, place a +1 power counter on the new minion.
2x Lasagna Party - Play an extra minion of power 2 or less. If this is your first action played this turn, play an extra action; if not, place two +1 power counters on a minion at that base.
1x Now You Know: Bullying - Move one of your minions. Special: After a base scores where you didn't win, you may play this card to return one of your minions there to your hand instead.
2x The Master’s Teachings - Place two +1 power counters on one of your minions. If this is your first action played this turn, play an extra action; if not, you may give that minion +2 power until the end of the turn.
Characters
1x Hokusai - power 4 - You may place a +1 power counter on one of your minions. Talent: If you have played at least two actions this turn, for each base you may place a +1 power counter on a minion there.
1x Kandinsky - power 4 - This minion gains +1 power until the end of the turn. Talent: If you have played at least two actions this turn, give this minion +2 power until the end of the turn OR move another one of your minions to here.
1x Monet - power 4 - Draw a card. Ongoing: Any time you can play an action, you may instead draw a card and trigger all abilities as though you had played an action.
1x Van Gogh - power 4 - You may shuffle a standard action from your discard pile into your deck. Ongoing: After you play a standard action, you may store it under this card. At the start of your turn or after you win this base, shuffle all cards stored under this card into your deck.
4x June - power 2 - If you have a minion of printed power 4 in play, you may swap it for one with a different name in your hand or deck; if not, you may draw one off the top of your deck.
Mechanics
Tag your minions in and out and play strong two-action turns with big payoffs.