ANCIENT EGYPTIANS

Many of our most esteemed historians and scientists of course believe that ancient Egyptians were helped along by aliens and creepy mummy magic. This is an accepted fact of modern science. And now it’s your chance to use those powers against your opponents! The Ancient Egyptians use the new “bury” mechanic to leave surprises, both good and bad, on the board. Take care around them, you never know what lies hidden beneath the sands of time.

Description

The Ancient Egyptians are one of the 4 factions from the Oops, You Did It Again set.

They focus on burying cards, usually gaining extra power from having buried cards in play, and uncovering them quicker for various effects.

Other factions from the same set: Cowboys, Samurai, Vikings.

During the Oops, You Did It Again contest, this faction was named "Egypt" before getting its final name.

Cards

The Ancient Egyptians have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion.

Actions

Among their actions, there are:

  • 2 play-on-minion actions: Ancient Curse (2x),
  • 0 play-on-base actions,
  • 4 "normal" standard actions (2 that affect one or more minions, in bold): Lost Knowledge, Mummy Strength, Plague of Locusts, Seal the Tomb,
  • 4 actions that aren't standard when they bury themselves, but become standard when uncovered (3 that affect one or more minions, in bold): Blessing of Anubis, Tomb Trap (2x), You Can Take It With You,
  • 2 actions that directly increase a minion's power: Blessing of Anubis, Mummy Strength.

Gameplay

Actions

2x Ancient Curse - Play on a minion. You may remove a +1 power counter from it. Ongoing: This minion has -2 power. 

1x Blessing of Anubis - Bury this card. Special: When this card is uncovered, your minions here each gain +2 power until the end of the turn. 

1x Lost Knowledge - Bury a card from your hand OR uncover one of your buried cards. Special: You may play this card before a base scores. 

1x Mummy Strength - Choose one of your minions. If there is a card buried on its base, it gains +3 power until the end of the turn, otherwise it gains +2 power until the end of the turn. 

1x Plague of Locusts - Choose a base. All other players’ minions there get -1 power until the end of the turn. Special: You may play this before a base scores. 

1x Seal the Tomb - Bury up to two cards from your hand on the same base OR uncover up to two of your buried cards on the same base. 

2x Tomb Trap - Bury this card. Special: When this card is uncovered, you may destroy a minion of power 4 or less here. 

1x You Can Take It With You - Bury this card. Special: When this card is uncovered, draw three cards. 

Characters

1x Pharaoh - power 5 - Ongoing: After another buried card is uncovered, draw a card. Special: Before this base scores, you may uncover one of your buried cards here. 

2x Priest of Anubis - power 4 - Ongoing: This minion has +2 power if you have a card buried here. 

3x Pyramid Engineer - power 3 - You may uncover one of your buried cards here. Talent: Bury a card from your hand here. 

4x Mummy - power 2 - Ongoing: After this base scores, you may bury this minion on another base. 

Titan (available in the 10th Anniversary set)

Strategy

Bury cards for use in the future and gain benefits from burying and uncovering cards.

Synergy

  • Dinosaurs: Dinosaurs like any faction that gives them extra plays. King Rex and Rampage are a great 1-2 punch for uncovering with Seal the Tomb.
  • Ghosts: Burying cards from your hand reduces the number of cards in your hand, making it easier to hit the "two or less" threshold.
  • Mythic Greeks: Mythic Greeks like extra action plays. Jason and Blessing of Anubis are a powerful combo even with just one or two other minions on Jason's base.
  • Skeletons: Another faction focused on burying, minions in particular. Returned One and Pyramid Engineer are great for uncover chains.

Tips

None.

Additional Info

Mechanics

Ancient Egyptians have abilities that allow them to bury cards and abilities that allow them to uncover them outside the Start Turn phase. Buried cards are unique in that very few cards can target them, so you can effectively keep them buried until just the right time. They also get advantages from having buried cards and from uncovering them. Most notably, some of their cards are only advantageous when first buried and then uncovered. Mummies are also unique among their cards as they act like First Mates, remaining in play after their base scores, except they always start at power 2 when uncovered.

Expansion

Oops, You Did It Again

Playstyle

  • Gimmick
  • Aggro
  • Snowball